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  • Р. В. Душкин. 14 занимательных эссе о языке Haskell и функциональном программировании
    14 занимательных эссе о языке Haskell и функциональном программировании
    Р. В. Душкин
    В книге представлено 14 статей автора, которые в разное время были опубликованы или подготовлены к публикации в научно-популярном журнале для школьников и учителей «Потенциал». Статьи расположены и связаны таким образом, чтобы они представляли собой логически последовательное повествование от начал к более сложным темам. Также в книге сделан упор на практические знания, предлагается решение многих прикладных задач при помощи языка функционального программирования Haskell. Книга будет интересна всем, кто живо интересуется функциональным программированием, студентам технических ВУЗов, преподавателям информатики.
  • Майкл Ховард. 19 смертных грехов, угрожающих безопасности программ
    19 смертных грехов, угрожающих безопасности программ
    Майкл Ховард
    Эта книга необходима всем разработчикам программного обеспечения, независимо от платформы, языка или вида приложений. В ней рассмотрены 19 грехов, угрожающих безопасности программ, и показано, как от них избавиться. Рассмотрены уязвимости на языках C/C++, C#, Java, Visual Basic, Visual Basic.NET, Perl, Python в операционных системах Windows, Unix, Linux, Mac OS, Novell Netware. Авторы издания, Майкл Ховард и Дэвид Лебланк, обучают программистов, как писать безопасный код в компании Microsoft. На различных примерах продемонстрированы как сами ошибки, так и способы их исправления и защиты от них. Если вы программист, то вам просто необходимо прочесть эту книгу.
  • Andres  Kwasinski. 3D Visual Communications
    3D Visual Communications
    Andres Kwasinski
    Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
  • Kelly L. Murdock. 3ds Max 2010 Bible
    3ds Max 2010 Bible
    Kelly L. Murdock
    The bestselling 3ds Max book ever, now updated for the latest version 3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master. As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock. Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
  • Kelly L. Murdock. 3ds Max 2011 Bible
    3ds Max 2011 Bible
    Kelly L. Murdock
    Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
  • Suresh  Ramaiah. A Course in Statistics with R
    A Course in Statistics with R
    Suresh Ramaiah
    Integrates the theory and applications of statistics using R A Course in Statistics with R has been written to bridge the gap between theory and applications and explain how mathematical expressions are converted into R programs. The book has been primarily designed as a useful companion for a Masters student during each semester of the course, but will also help applied statisticians in revisiting the underpinnings of the subject. With this dual goal in mind, the book begins with R basics and quickly covers visualization and exploratory analysis. Probability and statistical inference, inclusive of classical, nonparametric, and Bayesian schools, is developed with definitions, motivations, mathematical expression and R programs in a way which will help the reader to understand the mathematical development as well as R implementation. Linear regression models, experimental designs, multivariate analysis, and categorical data analysis are treated in a way which makes effective use of visualization techniques and the related statistical techniques underlying them through practical applications, and hence helps the reader to achieve a clear understanding of the associated statistical models. Key features: Integrates R basics with statistical concepts Provides graphical presentations inclusive of mathematical expressions Aids understanding of limit theorems of probability with and without the simulation approach Presents detailed algorithmic development of statistical models from scratch Includes practical applications with over 50 data sets
  • Kenneth Dawson-Howe. A Practical Introduction to Computer Vision with OpenCV
    A Practical Introduction to Computer Vision with OpenCV
    Kenneth Dawson-Howe
    Explains the theory behind basic computer vision and provides a bridge from the theory to practical implementation using the industry standard OpenCV libraries Computer Vision is a rapidly expanding area and it is becoming progressively easier for developers to make use of this field due to the ready availability of high quality libraries (such as OpenCV 2). This text is intended to facilitate the practical use of computer vision with the goal being to bridge the gap between the theory and the practical implementation of computer vision. The book will explain how to use the relevant OpenCV library routines and will be accompanied by a full working program including the code snippets from the text. This textbook is a heavily illustrated, practical introduction to an exciting field, the applications of which are becoming almost ubiquitous. We are now surrounded by cameras, for example cameras on computers & tablets/ cameras built into our mobile phones/ cameras in games consoles; cameras imaging difficult modalities (such as ultrasound, X-ray, MRI) in hospitals, and surveillance cameras. This book is concerned with helping the next generation of computer developers to make use of all these images in order to develop systems which are more intuitive and interact with us in more intelligent ways. Explains the theory behind basic computer vision and provides a bridge from the theory to practical implementation using the industry standard OpenCV libraries Offers an introduction to computer vision, with enough theory to make clear how the various algorithms work but with an emphasis on practical programming issues Provides enough material for a one semester course in computer vision at senior undergraduate and Masters levels Includes the basics of cameras and images and image processing to remove noise, before moving on to topics such as image histogramming; binary imaging; video processing to detect and model moving objects; geometric operations & camera models; edge detection; features detection; recognition in images Contains a large number of vision application problems to provide students with the opportunity to solve real problems. Images or videos for these problems are provided in the resources associated with this book which include an enhanced eBook
  • Alan  Simpson. Access 2007 VBA Programming For Dummies
    Access 2007 VBA Programming For Dummies
    Alan Simpson
    If you’ve been using Access for a while, you’re probably aware of its power and potential and itching to take advantage of both. Access 2007 VBA Programming For Dummies takes you beyond forms and reports and shows you how to use VBA to create killer Access databases and applications. This gentle introduction to VBA programming covers everything you need to get started, including: Basic programming skills and concepts Explanations of modules, procedures, objects, and arguments Access-unique programming activities, including SQL and recordsets How to use the Visual Basic editor Creating dialog boxes, lists, drop-down menus, and functions Integrating with other Office applications Ready-to-use VBA code examples to type in or copy and paste from the Web Completely revised to reflect all changes found in Microsoft Access 2007, Access 2007 VBA Programming For Dummies gives you access to Access like you’ve never had it before.
  • Mario Moreira E.. Adapting Configuration Management for Agile Teams. Balancing Sustainability and Speed
    Adapting Configuration Management for Agile Teams. Balancing Sustainability and Speed
    Mario Moreira E.
    Adapting Configuration Management for Agile Teams provides very tangible approaches on how Configuration Management with its practices and infrastructure can be adapted and managed in order to directly benefit agile teams. Written by Mario E. Moreira, author of Software Configuration Management Implementation Roadmap, columnist for CM Crossroads online community and writer for the Agile Journal, this unique book provides concrete guidance on tailoring CM for Agile projects without sacrificing the principles of Configuration Management.
  • Keith  Underdahl. Adobe Premiere Elements For Dummies
    Adobe Premiere Elements For Dummies
    Keith Underdahl
    Adobe Premiere Elements offers amateur and home moviemakers the opportunity to work with editing tools as powerful as those packed into Adobe Premiere Pro, one of the top tools on the market. Adobe Premiere Elements For Dummies offers these same users not only a guide through all the how-to steps of using the software, but also a valuable reference on how to best apply the tools to a great video project. Author Keith Underdahl, also author of Adobe Premiere Pro For Dummies, is an experienced video editor who understands what new Premiere users need to know and how to best explain the topics. In this book, Keith describes: Best practices for shooting quality video Picking the clips you want to keep and getting them into your computer How to use Premiere Elements’ editing tools to add an opening credits page, transitions between clips, sound, music, and ending credits. Adding special effects using only computer trickery Putting your finished project on a DVD, videotape, or the Internet Covering more ground than the typical expanded users manuals you find in bookstores, Adobe Premiere Elements For Dummies is the book you need to get you through your first video-editing project as well as to return to whenever you hit rough spots and need instant help.
  • Sid  Touati. Advanced Backend Optimization
    Advanced Backend Optimization
    Sid Touati
    This book is a summary of more than a decade of research in the area of backend optimization. It contains the latest fundamental research results in this field. While existing books are often more oriented toward Masters students, this book is aimed more towards professors and researchers as it contains more advanced subjects. It is unique in the sense that it contains information that has not previously been covered by other books in the field, with chapters on phase ordering in optimizing compilation; register saturation in instruction level parallelism; code size reduction for software pipelining; memory hierarchy effects and instruction level parallelism. Other chapters provide the latest research results in well-known topics such as register need, and software pipelining and periodic register allocation.
  • Sandor  Imre. Advanced Quantum Communications. An Engineering Approach
    Advanced Quantum Communications. An Engineering Approach
    Sandor Imre
    The book provides an overview of the most advanced quantum informational geometric techniques, which can help quantum communication theorists analyze quantum channels, such as security or additivity properties. Each section addresses an area of major research of quantum information theory and quantum communication networks. The authors present the fundamental theoretical results of quantum information theory, while also presenting the details of advanced quantum ccommunication protocols with clear mathematical and information theoretical background. This book bridges the gap between quantum physics, quantum information theory, and practical engineering.
  • Lee  Lanier. Advanced Maya Texturing and Lighting
    Advanced Maya Texturing and Lighting
    Lee Lanier
    Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
  • Maher  Ali. Advanced iOS 4 Programming. Developing Mobile Applications for Apple iPhone, iPad, and iPod touch
    Advanced iOS 4 Programming. Developing Mobile Applications for Apple iPhone, iPad, and iPod touch
    Maher Ali
    With Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch. Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad. This book concentrates on illustrating GUI concepts programmatically, allowing readers to fully appreciate the complete picture of iOS 4 development without relying on Interface Builder. In addition, Interface Builder is covered in several chapters. Advanced iOS 4 Programming delves into more advanced topics going beyond the basics of iOS 4 development, providing comprehensive coverage that will help you get your apps to the App Store quicker. Key features include: Objective-C programming language and runtime Interface Builder Building advanced mobile user interfaces Collections Cocoa Touch Core Animation and Quartz 2D Model-view-controller (MVC) designs Developing for the iPad Grand Central Dispatch Parsing XML documents using SAX, DOM, and TouchXML Working with the Map Kit API Remote and Local Push Notification Blocks (closures) in Objective-C Building advanced location-based applications Developing database applications using the SQLite engine GameKit framework
  • Granino Korn A.. Advanced Dynamic-System Simulation. Model Replication and Monte Carlo Studies
    Advanced Dynamic-System Simulation. Model Replication and Monte Carlo Studies
    Granino Korn A.
    A unique, hands-on guide to interactive modeling and simulation of engineering systems This book describes advanced, cutting-edge techniques for dynamic system simulation using the DESIRE modeling/simulation software package. It offers detailed guidance on how to implement the software, providing scientists and engineers with powerful tools for creating simulation scenarios and experiments for such dynamic systems as aerospace vehicles, control systems, or biological systems. Along with two new chapters on neural networks, Advanced Dynamic-System Simulation, Second Edition revamps and updates all the material, clarifying explanations and adding many new examples. A bundled CD contains an industrial-strength version of OPEN DESIRE as well as hundreds of program examples that readers can use in their own experiments. The only book on the market to demonstrate model replication and Monte Carlo simulation of real-world engineering systems, this volume: Presents a newly revised systematic procedure for difference-equation modeling Covers runtime vector compilation for fast model replication on a personal computer Discusses parameter-influence studies, introducing very fast vectorized statistics computation Highlights Monte Carlo studies of the effects of noise and manufacturing tolerances for control-system modeling Demonstrates fast, compact vector models of neural networks for control engineering Features vectorized programs for fuzzy-set controllers, partial differential equations, and agro-ecological modeling Advanced Dynamic-System Simulation, Second Edition is a truly useful resource for researchers and design engineers in control and aerospace engineering, ecology, and agricultural planning. It is also an excellent guide for students using DESIRE.
  • Granino Korn A.. Advanced Dynamic-System Simulation. Model Replication and Monte Carlo Studies
    Advanced Dynamic-System Simulation. Model Replication and Monte Carlo Studies
    Granino Korn A.
    A unique, hands-on guide to interactive modeling and simulation of engineering systems This book describes advanced, cutting-edge techniques for dynamic system simulation using the DESIRE modeling/simulation software package. It offers detailed guidance on how to implement the software, providing scientists and engineers with powerful tools for creating simulation scenarios and experiments for such dynamic systems as aerospace vehicles, control systems, or biological systems. Along with two new chapters on neural networks, Advanced Dynamic-System Simulation, Second Edition revamps and updates all the material, clarifying explanations and adding many new examples. A bundled CD contains an industrial-strength version of OPEN DESIRE as well as hundreds of program examples that readers can use in their own experiments. The only book on the market to demonstrate model replication and Monte Carlo simulation of real-world engineering systems, this volume: Presents a newly revised systematic procedure for difference-equation modeling Covers runtime vector compilation for fast model replication on a personal computer Discusses parameter-influence studies, introducing very fast vectorized statistics computation Highlights Monte Carlo studies of the effects of noise and manufacturing tolerances for control-system modeling Demonstrates fast, compact vector models of neural networks for control engineering Features vectorized programs for fuzzy-set controllers, partial differential equations, and agro-ecological modeling Advanced Dynamic-System Simulation, Second Edition is a truly useful resource for researchers and design engineers in control and aerospace engineering, ecology, and agricultural planning. It is also an excellent guide for students using DESIRE.
  • Manish  Parashar. Advanced Computational Infrastructures for Parallel and Distributed Adaptive Applications
    Advanced Computational Infrastructures for Parallel and Distributed Adaptive Applications
    Manish Parashar
    A unique investigation of the state of the art in design, architectures, and implementations of advanced computational infrastructures and the applications they support Emerging large-scale adaptive scientific and engineering applications are requiring an increasing amount of computing and storage resources to provide new insights into complex systems. Due to their runtime adaptivity, these applications exhibit complicated behaviors that are highly dynamic, heterogeneous, and unpredictable—and therefore require full-fledged computational infrastructure support for problem solving, runtime management, and dynamic partitioning/balancing. This book presents a comprehensive study of the design, architecture, and implementation of advanced computational infrastructures as well as the adaptive applications developed and deployed using these infrastructures from different perspectives, including system architects, software engineers, computational scientists, and application scientists. Providing insights into recent research efforts and projects, the authors include descriptions and experiences pertaining to the realistic modeling of adaptive applications on parallel and distributed systems. The first part of the book focuses on high-performance adaptive scientific applications and includes chapters that describe high-impact, real-world application scenarios in order to motivate the need for advanced computational engines as well as to outline their requirements. The second part identifies popular and widely used adaptive computational infrastructures. The third part focuses on the more specific partitioning and runtime management schemes underlying these computational toolkits. Presents representative problem-solving environments and infrastructures, runtime management strategies, partitioning and decomposition methods, and adaptive and dynamic applications Provides a unique collection of selected solutions and infrastructures that have significant impact with sufficient introductory materials Includes descriptions and experiences pertaining to the realistic modeling of adaptive applications on parallel and distributed systems The cross-disciplinary approach of this reference delivers a comprehensive discussion of the requirements, design challenges, underlying design philosophies, architectures, and implementation/deployment details of advanced computational infrastructures. It makes it a valuable resource for advanced courses in computational science and software/systems engineering for senior undergraduate and graduate students, as well as for computational and computer scientists, software developers, and other industry professionals.
  • Michel  Rigo. Advanced Graph Theory and Combinatorics
    Advanced Graph Theory and Combinatorics
    Michel Rigo
    Advanced Graph Theory focuses on some of the main notions arising in graph theory with an emphasis from the very start of the book on the possible applications of the theory and the fruitful links existing with linear algebra. The second part of the book covers basic material related to linear recurrence relations with application to counting and the asymptotic estimate of the rate of growth of a sequence satisfying a recurrence relation.
  • Andreas  Opelt. Agile Contracts. Creating and Managing Successful Projects with Scrum
    Agile Contracts. Creating and Managing Successful Projects with Scrum
    Andreas Opelt
    A methodologically sophisticated, comprehensive approach to applying the Agile fixed-price contract to IT projects while maximizing customer and supplier relationships «Interesting and necessary for IT managers and IT lawyers.» —Walter J. Jaburek, Dipl.-Ing., Dr. iur., Dr. techn. Approximately 50 percent of software developers use Scrum, an iterative and incremental development method for managing software projects and product or application development, in their work. The benefit of Scrum and other Agile methods is that they can address shifts in a large project that traditional managerial methods cannot. Written by pioneers and leaders in the field of Agile and Scrum, Agile Contracts is the only book dedicated exclusively to the legal, procurement, and project management considerations of Agile contracts. Providing templates, a toolbox, and examples of Agile fixed-price contracts, the book presents an alternative option to fixed-price, time-based, and supply-based contracts—reducing the risk for both the supplier and the customer with a contract that offers the possibility of flux and flexible scenarios as a project progresses. Agile Contracts features in-depth chapter coverage of: The Agile Manifesto of 2001 Agility from the perspective of procurement and the software provider The problems with traditional fixed-price contracts and time material contracts What the Agile fixed-price contract is and how it is set up Tendering based on the Agile fixed-price contract How to negotiate an Agile fixed-price contract Special guidelines for the legal framework of an Agile fixed-price contract Adaptable Scope System The Black Swan scenario Contracts and procedures for the featured methodologies Especially applicable within highly structured business organizations, Agile Contracts is a must-read for project managers, agile practitioners, procurement representatives, and IT lawyers.
  • Scott  Ambler. Agile Modeling. Effective Practices for eXtreme Programming and the Unified Process
    Agile Modeling. Effective Practices for eXtreme Programming and the Unified Process
    Scott Ambler
    The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book. AM was created by the author for modeling XP projects-an element lacking in the original XP design The XP community and its creator have embraced AM, which should give this book strong market acceptance Companion Web site at www.agilemodeling.com features updates, links to XP and AM resources, and ongoing case studies about agile modeling.

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